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Scales systematics
Theory - Definitions
Scale
Trivial name
Systematic name
Texture
Interval row
Tone-row
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| Scale,
definition The word scale comes
from Italian and means “ladder“
which denotes that you somehow play notes
in an order of increasing tone frequencies.
A scale that goes from one octave to next
octave is called an octave-scale. In the
tempered tone-system there are 2048 possible
scales. Some of these have particular
names, the so-called trivial names. In
Sds you can amongst others find the most
common standard scales major, different
minor scales, the diminished scale, whole-tone
scale and the chromatic scale. The pentatonic
standard scale is a major scale where
the leading notes have been omitted. Most
scales are part of a pattern with several
scales, a so called texture or scale texture.
A scale is by definition a texture
in a certain position.

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| Trivial
name, definition
If you have opened the SCALES dictionary
you can work with many trivial names of
scales-
Trivial names of scales are non-systematical
names like major, pure minor, dorian,
chromatic, arabian, synthetic..
In Sds you can quickly show and play the
common standard scales
Major,
Pentatonic,
Eolian minor,
Harmonic minor,
melodic minor ascending,
melodic minor descending
(same as eolian),
diminished scale,
Wholetone scale and Chromatic
scale
by simply clicking Standard Scales on
the Main menue or right-click at an empty
spot in the main window and choose from
the popup menue (well, there are not much
empty space but you'll learn if you try...).
The Chromatic scale is
always available by the keyboard shortcut
CTRL-K since it is used
when you want to create a 12 notes tone-row.
You can search for trivial names or part
of trivial names using the command Edit-Find
or scroll through available scales in
the combo box down to the right in the
graphics window. You can obtain all the
standard scales on the history stack by
opening the STANDARDS.STX
scale from the File menue.
In the Sds data base there are currently
over 350 trivial names.
Scroll through all the trivial names in
the combo-box down to the right in the
graphics window, click on a name and it
will be loaded on top of the stack immediately.

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| Systematic
name, definition A systematic
name is derived from the item itself strictly
following certain rules. In Sds the intervals
are assigned code names to build a row
of intervals. The row is put in the best
lexical order and so the name falls out
by itself.
Example: The common major scale is buildt
from 7 intervals when played from one
octave to next. This makes it an octave
scale. The interval codes build the interval
row AABAAAB, the row is rotated to the
best lexical order: AAABAAB and that is
the name of a unique texture of intervals
in the tempered tone system i.e. where
all the smallest intervals are halt tone-steps
(HS). The interval row can be played into
next octaves below or above so there are
seven possibilities to start with when
you want to play an octave scale in this
texture. Several consequtive intervals
of the same kind may be notated as an
interval name and a number e.g. BBBBB
may be written B5 etc. The systematical
name of the texture AAABAAB therefore
could be written A3BA2B and it has seven
scales all of which have trivial names
as well.The scales are A3BA2B(1), A3BA2B(2)
and so on. The common major scale is number
5 in this texture thus the systematic
name of this scale is A3BA2B(5).

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| Texture,
definition A texture (or scale
texture) is a unique one-dimensional interval
row that has an interval sum of 12 HS
(halftone steps), repeats in every octave
and has been rotated into the best
possible alphabetical order. A texture
that is composed of different intervals
contains several scales. You see the different
scales in a texture when you rotate it.
If a texture contains more than one period
which is repeated inside the octave this
is indicated by surrounding parentheses
and index.
If the period comprises
the entire octave this is not indicated
e.g. it is written A3BA2B not (A3BA2B)1.
The number of intervals in the period
= the number of scales in the texture.
The size of the period expressed in HS
shows how many times the scale can be
transposed.
Example:
The texture A3BA2B has the period
A3BA2B (= the entire octave) and contains
the scales
A3BA2B(5) Major, A3BA2B(6)
Dorian, A3BA2B(7) Phrygian,
A3BA2B(1) Lydian, A3BA2B(2)
Mixolydian, A3BA2B(3)
Pure Minor and A3BA2B(4)
Locrian. Each scale transpose
11 times.
The texture (A)6 has the period
“A“ that repeats 6 times inside
the octave and contains only one scale,
the Whole Tone Scale.
This scale transpose once, i.e., there
exist only 2 Whole Tone Scales on a musical
instrument. You can flip through all possible
textures using the slider next to the
interval row textbox. Click in the textbox
and the texture is displayed immediatelly
in its first position. Then rotate the
texture to see which scales it contains.

Look at this well-known example of a
scale texture rotation. Move one interval
at the end of the texture to the other
end. You get another scale but all the
intervals are the same. On an musical
instrument it is like if you played a
scale over some octaves and started on
different positions, so technically, in
this example, the lydian and mixolydian
scales are the same, you just start the
common major scale from another tone.

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| Interval
row, definition An interval row
is any sequence of intervals expressed
in Interval Codes. When the sum
of all interval codes equals 12, the interval
row becomes a scale.
Example: AAB is an interval row of two
major and one minor second, i.e. the sum
is 5 HS (chromatic half tone steps). DDD
is an interval row of three major thirds
which forms a complete scale (DDD is mostly
known as an augmented chord).

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Tone-row,
definition
Tone-rows are also called series or tone
series. The most common application of
tone-rows is in twelve tone music writing,
where you use all the twelve notes of
the chromatic scale. A tone-row, however,
may be derived from any scale thus forming
melodies that merely use the notes of
the scale. Once created, the tone-row
is often used in some strictly rule-following
ways:
Inversion. The original row is played
as a virtual mirror placed perpendicularly
below the original row.
Retrograde. The original row is played
backwards.
Retrograde inversion (or inversion retrograde).
This is a combination of the two modifications
inversion and retrograde.
The easiest way to understand these features
is to create a little tone-row in Sds
and try it:
2) Switch to TONEROW mode by pressing
CTRL-T or click the button labeled Tone
row (see picture above).
2) Enter an interval row of a few intervals
e.g. AB in the interval row window and
press Enter (or enter a few notes in the
graphics window).
3) Randomly create a tone-row by clicking
the Random button.
4) Start playing if you want to.
5) Click the buttons Orig, Invrs, Retr
and Retr Inv, watch and listen!.
If you wish to create a twelve tone row
you will first fetch the chromatic scale.
You can do this through the short-cut
key CTRL-K.
NOTE: All the variations original, inversion
etc are always positioned so that the
lowest note is c1 (middle c) unless any
transposition is active.
NOTE: In Sds all series use all the notes
of the scale i.e. also the octave tone
will be a member of the row. If you want
to use only unique tones, you first have
to delete the octave note.

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Download
software SCALES63.ZIP ~4,17 Mb
j
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| ROTATING A COMMON
SCALE OBJECT: LYDIAN - MIXOLYDIAN - LYDIAN IN
THE COMMON DIATONIC MAJOR SCALE |
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© Copyright 20080815
Birka Staff
SCALES is coded in perl, Visual Basic, MASM, and Pascal. Self running tutorial
written in OverLord from Birka Staff. |
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